Twenty years after modern civilization has been destroyed, Joel, a hardened survivor, is hired to smuggle Ellie, a 14-year-old girl, out of an oppressive quarantine zone. What starts as a small job soon becomes a brutal, heartbreaking journey, as they both must traverse the United States and depend on each other for survival.
N is coming from the desert to reach the north of Africa and make an illegal crossing to Europe. Alone in Tunisia, he decides to cross the solitary sea. He steals a boat and begins his journey, but it soon sinks into the water. From that moment, N embarks in a special and unique voyage: he discovers different and infinite spaces, makes intense and fleeting encounters, and meets another altered image of himself.
Based on the video game franchise developed by Naughty Dog, the series is set twenty years into a pandemic caused by a mass fungal infection, which causes its hosts to transform into zombie-like creatures and collapses society.
20 years after modern civilization has been destroyed, Joel, a hardened survivor, is hired to smuggle Ellie, a 14-year-old girl, out of an oppressive quarantine zone. What starts as a small job soon becomes a brutal heartbreaking journey as they both must traverse the U.S. and depend on each other for survival.
Featuring extensive interviews with the cast and crew, this all-access documentary gives a rare glimpse into the daunting behind-the-scenes efforts that went into the production of the HBO Original smash hit series The Last of Us.
Learn directly from the team at Naughty Dog about what it took to bring the acclaimed sequel The Last of Us Part II to life, with a new behind-the-scenes look at development.
Just the Two of Us reveals love's layers: Zoë & Anthony's online spark, Kevin & Rachel's complex 13-year journey, and Christopher & Grace's love against cancer. With humor and passion, unfold the diverse tapestry of love across generations.
A feature-length exploration of the game's creation, and a love letter to the trials of exploring new territory. There are no road maps or guide books for creating a new world. The only way through is to fail—over and over again. This is the story of how a team of artists, musicians, programmers, writers, actors, filmmakers, playtesters, and a lonely UI designer—came together and pushed each other to build something larger than themselves.